• 60 Seconds! Reatomized

    After making the 60 Parsecs! our team has been tasked with recreating the original 60 Seconds! game using the tools and backend that we’ve created for the sequel. It was a very fast project – done in about 6 months – during which we’ve basically recreated the original game from scratch – except for the […]

  • Extending Unity – How to create tools for you and your designers inside Unity Editor

    In this talk, I’m talking about some basics of extending Unity Editor to suit your needs. Presented at Digital Dragons 2019. You can find the project and slides for the presentation here:

  • 60 Parsecs!

    During my work at Robot Gentleman, I was one of the developers of 60 Parsecs! This was a space sequel of the game previously released by the studio called 60 Seconds! In this game, you had 60 Seconds to gather your supplies and the crew members and get them aboard your space shuttle before the […]