• Tales of Mathasia

    During my work at Pancake Games as a side project, I’ve been tasked with designing an educational math game for kids. This is my very first project where my main focus was game design instead of coding. The coding of this game has been done by another developer. In this game, you’re a new arrival […]

  • Handyman Simulator

    This is a short game that I made with my friend as an entry for the Global Game Jam in 2020. This game prototypes an idea for making the game about fixing things by using the wrong tools. Despite having the “Simulator” in the name it is not a game from the simulator genre. It’s […]

  • 60 Seconds! Reatomized

    After making the 60 Parsecs! our team has been tasked with recreating the original 60 Seconds! game using the tools and backend that we’ve created for the sequel. It was a very fast project – done in about 6 months – during which we’ve basically recreated the original game from scratch – except for the […]

  • 60 Parsecs!

    During my work at Robot Gentleman, I was one of the developers of 60 Parsecs! This was a space sequel of the game previously released by the studio called 60 Seconds! In this game, you had 60 Seconds to gather your supplies and the crew members and get them aboard your space shuttle before the […]

  • Not There – A Story

    Not There is a very simple game that I made as an entry to the Nordic Game Jam in 2017. In this game, we walk back home from a funeral while reminiscing about the times we’ve walked this path with our late father. This is a solo entry in which I’ve made the game design, […]

  • FunBrush

    FunBrush was a startup that was trying to create a device named “FunBrush”. It was an attachment to the toothbrush that allowed it to detect its movements. Its ultimate goal was to make brushing teeth fun for the kids. I was leading a team of three – including myself – Unity Developers and we were […]

  • B.E.T.T.Y.: It’s getting serious.

    I worked on this project during my time at Hypnotic Ants Studio. It was a First Person Shooter Tower Defence game in which you were placing turrets and defending the city from the alien invasion. Being the very first game of the studio it unfortunately didn’t see the light of day due to financing issues […]

  • Knoocker

    I worked at Knoocker from November 2014 until May 2015. This was my very first paid job as a Unity Developer. It was at a very early stage of the project. The platform was being finalized and my objective was to implement the very first games for the platform. During my time there I was […]

  • Jummies

    Jummies is a simple couch multiplayer game for 2-4 players in which you’re trying to throw the opponents out of the stage. The game was made for Global Game Jam in 2015. It’s a straightforward game, inspired by the Super Smash Bros series. Hit opponents to throw them out of the stage.

  • Abandoned

    Abandoned is one of the very first games I’ve created using Unity. I’ve worked on it solo during the 7-Day FPS Game Jam. The idea was to create a Slender-like game with puzzle elements. This project taught me a lot about making 3D games and how sometimes simple solutions are not always the most optimized […]