• Tales of Mathasia

    During my work at Pancake Games as a side project, I’ve been tasked with designing an educational math game for kids. This is my very first project where my main focus was game design instead of coding. The coding of this game has been done by another developer. In this game, you’re a new arrival […]

  • Accessible Games – you can create them too!

    This is a talk about the very basics of implementing accessibility features in video games. Presented originally at Game Industry Conference 2021

  • Design-centric approach to creating tools in 60 Parsecs! and 60 Seconds!

    This is the talk that I have given for the 2020 edition of the Digital Dragons conference.

  • Handyman Simulator

    This is a short game that I made with my friend as an entry for the Global Game Jam in 2020. This game prototypes an idea for making the game about fixing things by using the wrong tools. Despite having the “Simulator” in the name it is not a game from the simulator genre. It’s […]

  • 60 Seconds! Reatomized

    After making the 60 Parsecs! our team has been tasked with recreating the original 60 Seconds! game using the tools and backend that we’ve created for the sequel. It was a very fast project – done in about 6 months – during which we’ve basically recreated the original game from scratch – except for the […]

  • Extending Unity – How to create tools for you and your designers inside Unity Editor

    In this talk, I’m talking about some basics of extending Unity Editor to suit your needs. Presented at Digital Dragons 2019. You can find the project and slides for the presentation here:

  • 60 Parsecs!

    During my work at Robot Gentleman, I was one of the developers of 60 Parsecs! This was a space sequel of the game previously released by the studio called 60 Seconds! In this game, you had 60 Seconds to gather your supplies and the crew members and get them aboard your space shuttle before the […]

  • Not There – A Story

    Not There is a very simple game that I made as an entry to the Nordic Game Jam in 2017. In this game, we walk back home from a funeral while reminiscing about the times we’ve walked this path with our late father. This is a solo entry in which I’ve made the game design, […]

  • FunBrush

    FunBrush was a startup that was trying to create a device named “FunBrush”. It was an attachment to the toothbrush that allowed it to detect its movements. Its ultimate goal was to make brushing teeth fun for the kids. I was leading a team of three – including myself – Unity Developers and we were […]

  • B.E.T.T.Y.: It’s getting serious.

    I worked on this project during my time at Hypnotic Ants Studio. It was a First Person Shooter Tower Defence game in which you were placing turrets and defending the city from the alien invasion. Being the very first game of the studio it unfortunately didn’t see the light of day due to financing issues […]